Where the globe is your game board

Tuesday, September 12, 2006

The results of Mike's and my meeting this afternoon (note: I have this map as a large print-res file as well as this screen-res one)



Changes/Additions/Tweaks for rules:
-Players play cards to piles, and leave face up
-At start of turn, player may choose to draw from face-up pile or face-down pile
-Draw 2 at beginning (to keep hand at 9), then either play two or discard
-Specials are interrupts, and can be played at any time. Player draws at start of next turn to make up for any specials played (again, to keep hand at 9)
-Special cards, once played, are placed at the bottom of the discard pile.
-No actual ordinal cards needed; one of either direction (North or West to go NW) will suffice
-When players land on the same place, they switch hands.
-ORV vehicles can move across natural disasters (like floods and earthquakes), but are still affected by road blocks.
-Road blocks apply to a city from all directions.
-See sample cards for areas affected by earthquakes and floods, as well as duration.
-Airplanes move across grid squares, rather than moving along grid lines.
-The hand size modifier card travels with that hand (so if you have a +1 on your hand and someone swaps hands with you, they now have 10 in their hand and you are back to 9).
-On the map, cities in red have airports, and only those cities can be connected by planes. The wide yellow line indicates railroad, while the winding blue line indicates waterways. The white gridline is the highway system, and also the basis for measuring distance.

0 Comments:

Post a Comment

<< Home