So here, sans pictures (curse you, Picasa!) is what we talked about for this game:
A--->B
Where the world is your game board.
Google Earth-like game based on finding a route from one point to another.
-Several distance modes: all the way around the world, 90 degrees, shorter
-Several time modes: real-time, half-time, shorter
-Die roll determines amount of money available
-Money is spent to acquire train/plane tickets, car rental, gas, etc.
-Prices/times determined by realtime interfaces with Travel.com, Weather.com, Travelocity, etc.
-Users can play in single or multi player modes--in multiplayer, the "winner" is the one who reaches their destination first; strategies are built around stretching dollars into miles more quickly
-For an educational aspect, locations may trip a Wikipedia article, providing background on the user's current location, mode of travel, etc. (an article on Mumbai, India, or the history of the Boeing 747)
-Users can put obstacles in each others' paths...still need to establish a means for doing so, since the real environment can't be manipulated...perhaps trigger car trouble, hack bank accounts, etc?
Paper prototype for next class:
-Map of US with specific locations/paths between locations available
-For each city, a set of data is pre-prepared with gas prices, airline prices, weather conditions, etc.
Pictures to follow once we re-take them tomorrow morning.

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